Cliff Empire v1.3.3 - SKIDROW

Cliff Empire Game Free Download Torrent
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Cliff Empire Game Free Download Torrent

Cliff Empire is a city-building simulator in the post-apocalyptic world. After the nuclear war, humanity is on the verge of extinction, the only refuge from radioactive dust is the mountains. It is in such places you have to establish a new city. Fortunately, scientists have long predicted a possible conflict and its consequences, that’s why on the tops of mountains special bridgeheads were created. Build a city, organize trade, develop and learn new technologies, adapt to complex terrain and weather conditions. Your task is to create a prosperous city.

Game Details

Key Features

  • develop in parallel the economics of several independent cities
  • trade between your cities and the orbital station
  • a dynamic climate change that will test the strength of your cities' economies.
  • choose between ecological and harmful power supply
  • 35 additional university researches to improve the city structure
  • 29 structures for constructing the city
  • 11 goods for trade and consumption
  • possibility of switching between the 3D and the orthographic camera, as well as a free camera for walking around the city

System Requirements

MINIMUM:
OS: Windows 7 or newer
Processor: 2 GHz Dual Core
Memory: 2 GB RAM
Graphics: Hardware Accelerated Graphics
DirectX: Version 9.0
Storage: 500 MB available space

Screenshots

Cliff Empire Game Free Download Torrent Cliff Empire Game Free Download Torrent Cliff Empire Game Free Download Torrent

Video

Instructions

1. The first thing we do is download the game’s installation files.
2. After downloaded, go to the folder and run the file «setup.exe».
3. During the installation, we specify the location on the disk where we want to install it.
4. At the end of the unpacking process, a shortcut appears on the desktop.
5. Launch the shortcut, and Play!

Download Cliff Empire v1.3.3 - SKIDROW [ 238.74 MB ]

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This game has been updated 20-07-2018, 02:14 to the latest version v1.3.3.

+55

Comments 4

Admin 12 May 2018 13:46
Update 1.0.93:
Change log:
  • Open crop field - improved graphics
  • Prestige parameters are now presented also in the numerical version
  • On the button for disabling the building, there is now a hint about the right mouse button
  • While the building is being built, the shutdown button is signed differently.
  • A confirmation window was added when deleting the building.
  • Drones no longer chase the trains. (I hope)
  • Some edits of English texts
  • Fixed a bug where after loading were freezing some research at the university.
  • The "Run in the background" setting now works after restart.
  • All buildings are re-centered, while turning it was visible as the center of the axis shifts the building beyond the cell.
  • The noise sound of people was edited.
  • A new interface for all production buildings
  • New 3D printing factory interface
  • A new portal and bridge trade interface
  • New airport interface (+ output of the number of all drones of the city)
  • New resource statistics interface (instead of the interface when selecting a warehouse.) Quick call on the "Z" key (can be configured)
  • Resource statistics now show construction costs, and average dynamics per day.
  • The interface of the bank is redesigned like a warehouse. Submitted in a common interface with a quick call ("X" key)
  • The interface of the bank now shows the average dynamics of finance for the day
  • Slightly reduced white brightness.
  • The university interface is redesigned like a warehouse. Submitted in a common interface with a quick call ("C" key), improvements are divided into categories, descriptions are shortened for simplicity.
  • The interface of the population is changed like the energy interface.
  • Added a flickering notification of a shortage of uranium for the arrival / departure of settlers.
  • There is also a notice on the shortage of housing places.
Admin 11 July 2018 10:11
Update 1.3.1
  • Fixed bug with flickering goods in the trade portal
  • Prices for printed goods slightly increased
  • The гтвук сщтіекгсешщт buildings now show the icon of the building with progress
  • Zoom affects on camera speed movement
  • The sound of the portal became a little quieter and less intrusive
  • After the demolition of large buildings, ruins appear also large.
  • Fixed bug with calculation of zeppelins on cliffs
Admin 17 July 2018 08:16
Update 1.3.2:
  • Now we need less fish in the warehouse to meet this need of the population.
  • Fixed a bug with the interface of the building that is being built.
  • Changed interface through portal and bridge
  • Now you do not need to configure each bridge or each portal separately, if there are many of them in one city.
  • The bridge's carrying capacity has been increased from 20 to 25 pieces of goods.
  • The splitting reactor and ore mine are now less harming the ecology
  • Increased the reward and penalty for order tasks, also their task time is increased from 20 to 24 minutes
  • The cryptocurrency count and the size of loan are now displayed only at the top. At the bottom money output replaced by the ingame date.
  • When choosing a bridge and metro, it now shows how many people can be delivered.
  • The loan is now issued and repaid by 2500
  • When selecting any building at the bottom - it shows the energy supply bar of entire lower level
  • Nuclear plants now turn on back on completion of the earthquake (true!)
  • Capsule generator no longer fall asleep during earthquakes
Admin 20 July 2018 02:15
Update 1.3.3
  • New building is added: Water filter (extracts water from ponds)
  • Resource statistics displays new information - the number of working buildings and the current speed of production and consumption of goods.
  • The water extractions station now requires 4 instead of 2 kW
  • The history of trade through the bridge now displays not the last 30 trip, but the last 30 days.
  • Fixed a bug where some transactions were not recorded in the trade statistics of the bridge
  • The landing pad is no longer destroyed by an earthquake
  • The keys 1 2 3 now switch between the rocks.
  • The work of the bridge has been slightly adjusted.
  • Camera focus with “Depth Of Field” is now in center of screen, instead of following the cursor. The focus can now be directed to the bridge or landing pad.
  • Fixed a bug where the charge from the switched off battery stations did not pass to the working ones
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