Cliff Empire v1.6.2 - SKIDROW

Cliff Empire Game Free Download Torrent
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Cliff Empire Game Free Download Torrent

Cliff Empire is a city-building simulator in the post-apocalyptic world. After the nuclear war, humanity is on the verge of extinction, the only refuge from radioactive dust is the mountains. It is in such places you have to establish a new city. Fortunately, scientists have long predicted a possible conflict and its consequences, that’s why on the tops of mountains special bridgeheads were created. Build a city, organize trade, develop and learn new technologies, adapt to complex terrain and weather conditions. Your task is to create a prosperous city.

Game Details

Key Features

  • develop in parallel the economics of several independent cities
  • trade between your cities and the orbital station
  • a dynamic climate change that will test the strength of your cities' economies.
  • choose between ecological and harmful power supply
  • 35 additional university researches to improve the city structure
  • 29 structures for constructing the city
  • 11 goods for trade and consumption
  • possibility of switching between the 3D and the orthographic camera, as well as a free camera for walking around the city

System Requirements

MINIMUM:
OS: Windows 7 or newer
Processor: 2 GHz Dual Core
Memory: 2 GB RAM
Graphics: Hardware Accelerated Graphics
DirectX: Version 9.0
Storage: 500 MB available space

Screenshots

Cliff Empire Game Free Download Torrent Cliff Empire Game Free Download Torrent Cliff Empire Game Free Download Torrent

Video

Instructions

1. The first thing we do is download the game’s installation files.
2. After downloaded, go to the folder and run the file «setup.exe».
3. During the installation, we specify the location on the disk where we want to install it.
4. At the end of the unpacking process, a shortcut appears on the desktop.
5. Launch the shortcut, and Play!

Download Cliff Empire v1.6.2 - SKIDROW [ 297 MB ]

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This game has been updated 18-09-2018, 15:15 to the latest version v1.6.2.

+87

Comments 13

Admin 12 May 2018 13:46
Update 1.0.93:
Change log:
  • Open crop field - improved graphics
  • Prestige parameters are now presented also in the numerical version
  • On the button for disabling the building, there is now a hint about the right mouse button
  • While the building is being built, the shutdown button is signed differently.
  • A confirmation window was added when deleting the building.
  • Drones no longer chase the trains. (I hope)
  • Some edits of English texts
  • Fixed a bug where after loading were freezing some research at the university.
  • The "Run in the background" setting now works after restart.
  • All buildings are re-centered, while turning it was visible as the center of the axis shifts the building beyond the cell.
  • The noise sound of people was edited.
  • A new interface for all production buildings
  • New 3D printing factory interface
  • A new portal and bridge trade interface
  • New airport interface (+ output of the number of all drones of the city)
  • New resource statistics interface (instead of the interface when selecting a warehouse.) Quick call on the "Z" key (can be configured)
  • Resource statistics now show construction costs, and average dynamics per day.
  • The interface of the bank is redesigned like a warehouse. Submitted in a common interface with a quick call ("X" key)
  • The interface of the bank now shows the average dynamics of finance for the day
  • Slightly reduced white brightness.
  • The university interface is redesigned like a warehouse. Submitted in a common interface with a quick call ("C" key), improvements are divided into categories, descriptions are shortened for simplicity.
  • The interface of the population is changed like the energy interface.
  • Added a flickering notification of a shortage of uranium for the arrival / departure of settlers.
  • There is also a notice on the shortage of housing places.
Admin 11 July 2018 10:11
Update 1.3.1
  • Fixed bug with flickering goods in the trade portal
  • Prices for printed goods slightly increased
  • The гтвук сщтіекгсешщт buildings now show the icon of the building with progress
  • Zoom affects on camera speed movement
  • The sound of the portal became a little quieter and less intrusive
  • After the demolition of large buildings, ruins appear also large.
  • Fixed bug with calculation of zeppelins on cliffs
Admin 17 July 2018 08:16
Update 1.3.2:
  • Now we need less fish in the warehouse to meet this need of the population.
  • Fixed a bug with the interface of the building that is being built.
  • Changed interface through portal and bridge
  • Now you do not need to configure each bridge or each portal separately, if there are many of them in one city.
  • The bridge's carrying capacity has been increased from 20 to 25 pieces of goods.
  • The splitting reactor and ore mine are now less harming the ecology
  • Increased the reward and penalty for order tasks, also their task time is increased from 20 to 24 minutes
  • The cryptocurrency count and the size of loan are now displayed only at the top. At the bottom money output replaced by the ingame date.
  • When choosing a bridge and metro, it now shows how many people can be delivered.
  • The loan is now issued and repaid by 2500
  • When selecting any building at the bottom - it shows the energy supply bar of entire lower level
  • Nuclear plants now turn on back on completion of the earthquake (true!)
  • Capsule generator no longer fall asleep during earthquakes
Admin 20 July 2018 02:15
Update 1.3.3
  • New building is added: Water filter (extracts water from ponds)
  • Resource statistics displays new information - the number of working buildings and the current speed of production and consumption of goods.
  • The water extractions station now requires 4 instead of 2 kW
  • The history of trade through the bridge now displays not the last 30 trip, but the last 30 days.
  • Fixed a bug where some transactions were not recorded in the trade statistics of the bridge
  • The landing pad is no longer destroyed by an earthquake
  • The keys 1 2 3 now switch between the rocks.
  • The work of the bridge has been slightly adjusted.
  • Camera focus with “Depth Of Field” is now in center of screen, instead of following the cursor. The focus can now be directed to the bridge or landing pad.
  • Fixed a bug where the charge from the switched off battery stations did not pass to the working ones
Admin 22 July 2018 03:39
Update 1.3.4
  • Capsule generator now generates 25% more energy, and under cliffs they are created by 25% slower.
  • Trains will not blocked with the goods, because the principle of its limit is changed, now instead of a total limit of 25 goods, there is a limit of 5 goods of each type.
Admin 31 July 2018 10:18
Update 1.3.5
  • Added 7 new buildings in the new category "Wall constructions"
  • Chinese (Simplified) Language Added
  • Drones have become more expensive, are being manufactured more slowly and now have a limitation in quantity. Also transfer of drones to other rocks is limited by the restriction.
  • The resource statistics is once again corrected (it displays consumption and production per day)
  • The mechanics of loans has been changed. Now, instead of increasing the size of the loan it automatically pay 2% per day to the lender. Now it will not work without losses to keep a loan of 50,000 =)
  • 1 new research added at the university
  • Energy capsules have become more energy-intensive: a capsule generator with one capsule used to work 3 minutes 125 kW, now 5 minutes 150 kW, and they production in bottom takes twice longer. As a result, fewer capsule generators and fewer drones are required to be able to deliver them on time.
  • Awards and penalties now automatically paid with time. No more freebies, only hardcore.
  • The size of the population tax is reduced by 30%
  • To open the buildings below, you now need 6 honor points
  • A new category of buildings - "walled buildings" opens when get 3 honor points.
  • The text edits introduced by the community are included.
  • Large drones no longer glitch at low fps.
  • In the tourist mode, the camera now descends to the lower levels if there are any.
  • The water filter can now also catch fire, and is counted as a building requiring maintenance.
  • The splitting reactor now creates resources from 1 ore instead 2. (it is necessary to have half the ore mines to supply ore to the reactors)
  • The time of ore mine mining is reduced from 60 to 45 seconds. The energy of the mine now requires 60 kW instead of 80.
  • Fixed a bug with the university (problems after loading and when switching between save)
  • Added a normal game loader, instead of a stuck white window
  • Added quality settings for shadows.
  • Improved graphics of indoor fields
  • Fixed a bug with bridges in which one of the trains could not be sold
  • Fixed a bug with bridges in which more goods were loaded into cars than allowed.
  • Flashlight can now shine all over the height of the rocks
Admin 21 August 2018 06:06
Update 1.4.0
  • New event added - fall of orbital stations debris
  • New event added - marauders attack
  • New buildings added - a protective turret, a wall-mounted missile launcher, an interceptor station
  • The texts have been updated, Japanese and Czech translations have been added.
  • The capacity of the train for each item is increased from 5 to 10 units.
  • Darren's turbine now brings 2 points of aesthetics
  • Buildings that are destroyed not directly by order of the player - initially disabled. This solves the problem with earthquake (because ruins don't disappear immediately).
  • Attractions from step 4 are moved to step 8.
Informer 23 August 2018 12:13
Update 1.4.1
  • Fixed a bug with stop working of buildings during the destruction of drones by lightning
  • Added animation of fields growth
  • Fixed a bug where the ship that steal warehouse was undestroyable
Informer 28 August 2018 07:46
Update 1.5.0
  • Reduced aesthetic penalty from turrets from -8 to -5
  • Aesthetics penalty reduced from wall defensive buildings from -5 to -3
  • Reduced number of attacking enemies in marauders attack
  • Added 3 new buildings in the category "Food"
  • Added 1 new building in the category "Industry"
  • Added 4 new resources
  • Open, closed and sidewall fields now require twice less employees
  • The category of prestige and health "fish" is replaced by "vitamins"
  • The prestige section of "entertainment" now consists of 2 needs (entertainment and wine glasses)
  • Fixed a bug with Med College, which did not affect the level of power supply and the number of employees.
  • Fixed bug with health count.
  • The range of interceptors reaction is increased.
  • Added "Restore" button when selecting building debris. (paid but instant service)
  • The game texts have been updated. New people have been added to the credits.
Informer 7 September 2018 05:33
Update 1.5.3
  • 10 engines, 20 fish and 20 lettuce have been added to the warehouse stock start set.
  • The spread of fire on buildings is slowed by 20%
  • Starting capital increased from 7000 to 8000
  • The cost of wall defense is reduced.
  • The cost of the turret and the missile silo are changed.
  • Minor corrections in the interface.
  • goods In the trade interface are now in same order as in the resource interface.
  • Changed the rendering core to increase FPS. (However, DLAA is now available only for anti-aliasing)
  • The marauders attack event is now displayed by a timer.
  • Medical buildings give more medicine points
  • New building added (opens when 8 points of honor are reached) - Modular building.
  • new building added - Research Center.
  • 3-rd level researches are now blocked and become available when building a Research center
  • 6 new researches
  • New building added - House of Faith
  • University research speed is reduced by 10%
  • 3-rd level researches speed is reduced by 40%
  • The cost of building restoration is increased from 400 to 500
Informer 12 September 2018 12:06
Update 1.5.5
  • Added 2 new researches in the category of "heavy industry", and 1 study in food industry, and 1 study in the energy category.
  • New improvements to the bridge blocks the trade with water and batteries, making them transit free and without drones.
  • Restriction of drones is reduced. The influence of the infrastructure should have a greater impact on the city's structure, and a new possibility of transporting water and batteries between the rocks unloads it. Balance however.
  • The research interface can now also be called from the research center.
  • Calculation of the speed of research is changed. Now he is the sum of the education level of all the rocks, instead of 1x for every 250 points of education. (now the maximum will be 3x, for 3 cities with a full level of education)
  • researches are slowed by 30%
  • geothermal stations are now hurting global ecology (-2)
  • Atomic stations are less harmful to the environment (reduced from -20 to -17)
  • Fixed a bug where modular buildings built on lower parts of cliffs could be built more floors than allowed.
  • The initial limit of the number of floors of modular buildings is reduced from 4 to 3, improvements can raise it to 6 (was 7)
  • The energy consumption of wall-mounted air purifiers is reduced from 10 to 8 kWh.
  • Drones that serve the lower level can now raise resources only to cliff they belong, and not on any cliff as before. (the building description is updated)
  • Texts are updated, traditional Chinese is added.
Informer 13 September 2018 10:32
Update 1.6.0
  • Fixed a bug where drones delivered parts to the lower level even if the building was disabled
  • Minor editing of the interface.
  • The cost of investment in research has been increased from 1500 to 2500
  • Added the last 2 improvements in the energy sector.
Informer 18 September 2018 15:16
Update 1.6.2 [beta]
  • Added new game modes (asks when load any old saves after update) or at the beginning of a new game...
  • Fixed bug with destroying sidewall buildings
  • Fish production by ports increased by 50%
  • Added 3 days of peace of mind before issuing an order from orbit
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